![]() ![]() I know there is a VX tileset made of the 2003 RTP, - but what is the process of conversion like? Can one simply drop a, say, tileset meant for 2003 into the VX folder, do a bit of fiddling, and voila? Or is it far more laborious than that? I'm hoping the labour of converting tilesets would be far less than the labour of compensating for the lack of scripting features through events, so my question is how difficult the whole thing is, and if it's worth doing it. ![]() ![]() So, the most logical compromise would be to convert the 16-bit graphics style used in 2003 RTP and rips (which I love) to VX, yes? I have the charset-converter, which is brilliant, but the tilesets are still an issue. 1- Go to You must be registered to see the links 2- Upload your asset image, choose upscaling 2x and and press 'Convert' as shown in the screenshot. Essentially, I decided I found the traditional graphics style of VX not to my tastes, but the numerous lacking of features (such as, but not limited to: scripting) of 2003 equally. Resource Type: Tiles/Icons/Sprites Maker Format: MZ (any format I can import into MZ is fine) Art Style: Any, or MZ compatible if available Description: I am looking for any sprite sheets and tile sets I can use to build a somewhat elaborate kitchen map. ![]()
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